What actually unlocks, and when
Stars, cosmetics, alternates and the one thing that is not gated at all.
Just Dance: Decades of Hits unlocks cosmetics, scoring effects and Dancer Card items by dancing — star ratings per routine feed the progression systems, and Adventure Mode adds exclusive era-themed rewards. All 35 songs and all 5 alternate routines are available from the start; nothing is behind Just Dance+ except the separate streaming catalogue.
Most people assume a Just Dance game withholds songs until you earn them. Decades of Hits does not — and knowing that saves a lot of aimless grinding.

Official Ubisoft in-game screenshot.
Nothing musical is locked
All 35 base tracks and all five alternate routines are playable from the first launch. There is no unlock ladder for songs, no cooldown, no "play ten songs to open the next decade". If you want to start your first session with "Jump" instead of "Uppy Girl", the game will let you.
That is worth stating plainly because the previous editions' progression expectations still hang around in player advice. In this game, the things you earn are cosmetic and profile-level, not musical.
What the star ratings feed
Every routine ends with a rating out of five stars, built from how accurately you hit each move. That rating is the input to three separate systems:
| System | What it does with your stars |
|---|---|
| Routine completion | Marks a track as cleared, and tracks your best result per routine |
| Dancer Card progress | Levels the profile attached to the slot you danced in |
| Cosmetics and scoring effects | Drops profile items you can then apply to your card |
Because Dancer Cards are per-player, stars earned by one person in the room do not level anyone else's card. If a household cares about who has the better profile, that is a genuine competition rather than a shared pot.
What you can actually unlock
- Dancer Card items — avatars, backgrounds and borders for your profile.
- Scoring effects — the visual flourish that plays when you hit a move well.
- Victory effects and emotes — what happens at the end of a routine you did well in.
- Adventure Mode cosmetics — era-themed items tied to the worlds you clear, and not in the standard drop pool.
The Limited Edition bundle adds the 2000s Digital Cosmetic Pack on top of that, and the Ultimate Edition adds a sticker set that includes emotes, backgrounds and borders plus a Just Dance+ access window. The editions guide breaks down what is in each.
The fastest route to a profile that looks deliberate
Play the Adventure Mode campaign. It pays its cosmetics per world, which means the rewards arrive in themed batches rather than as random single items, and you get them while the game is also teaching you the movement vocabulary. A player who runs the campaign through the '90s before touching standard play ends up with a more coherent-looking card than someone who has been picking songs at random for the same number of hours.
After the campaign, the alternate routines are the next best source of progress, because each alternate counts as its own entry and therefore its own rating.
Local progression is stored locally
Many households play with a setup where nobody signs in — the game works fine that way. The trade-off is that profiles, levels and cosmetics live with that local data, so a reinstall or a console migration can cost you your card. If a card matters to you, attach it to a Ubisoft Account so the progress has somewhere to go.
What is genuinely gated
Only three things sit behind a requirement:
- Adventure Mode requires owning the game itself, obviously, and finishing a world before the next unlocks.
- Online play requires a Ubisoft Account plus your platform account, and on Xbox or PS5 a paid online subscription.
- The Just Dance+ catalogue requires an active subscription. That is a streaming library on top of the 35 shipped tracks, not a gate on the shipped content.
Everything else in this game is open from the first session, which is unusual for the genre and the main reason Decades of Hits works well as a party purchase — nobody has to grind anything before the room can play.


