Up to six dancers on one console
Six people, six phones, one console — plus what changes when you take it online.
Just Dance: Decades of Hits supports up to six players locally on a single console. Each dancer needs their own phone running the free Just Dance Controller app on the same Wi-Fi network. The routine that uses all six is the '90s quintet "Wannabe". Online play needs an Ubisoft Account plus Xbox Game Pass Core/Ultimate or PlayStation Plus.
Local multiplayer is the mode most people buy a Just Dance game for, and Decades of Hits pushes it further than the previous editions by allowing six simultaneous dancers.

Official Ubisoft in-game screenshot.
How many dancers each routine takes
| Dancer count | Routines | Notes |
|---|---|---|
| 1 (Solo) | 17 | The largest category; always playable alone |
| 2 (Duet) | 9 | Mamma Mia is the best-known example |
| 3 (Trio) | 6 | Includes ABC, Bye Bye Bye, No Scrubs |
| 4 (Quartet) | 2 | Around the World, In Too Deep |
| 5 (Quintet) | 1 | Wannabe — the first five-coach routine in the series |
That is the entire local playable set: 26 songs for two dancers, 20 for three, 12 for four, and the single quintet for five. If your group is bigger than five, someone is watching during Wannabe — or you can fill the sixth slot in Party Mode, which is far more forgiving about lane counts.
Setting up a room
- Same network, every phone. The single most common failure is a phone on cellular data or on a guest SSID while the console sits on the main network.
- Assign slots in order. Let the game place each dancer in a numbered slot rather than letting everyone grab a lane — the colour coding on screen follows the slot, not the person.
- Space people out. Two dancers standing shoulder to shoulder will clip each other's tracking; a metre of separation per person is the practical minimum.
- Check the television's game mode. With six people reacting to the same screen, display lag is multiplied across the room.
- Keep batteries in mind. A phone scoring a two-minute routine at full screen brightness is doing real work; a full evening needs a charger or two.
What each extra dancer adds
Going from one to two is the single biggest jump in fun, because duets give you someone to blame. Three unlocks the trio block, which is where the game's most balanced choreography lives — three lanes, three people, everyone equally busy. Four gets you the two quartets and makes Party Mode read properly. Five exists for one song, and it is worth doing once: a five-lane routine is a genuinely strange thing to watch people attempt.
Online play
Online features in Decades of Hits sit behind an account stack:
- Ubisoft Account — required for anything that tracks progression or library.
- Console account — Nintendo Account, PlayStation Network or Microsoft account.
- Console subscription — Xbox requires Game Pass Core or Ultimate for online multiplayer; PS5 requires PlayStation Plus. Switch players can use the free tier of Nintendo's online service for the game's online features.
- Persistent internet — Just Dance+ streaming content and online modes both expect a live connection.
Crucially, none of that applies to local play. A room with no internet at all can still run all 35 tracks, all five alternates and the whole Adventure Mode campaign.
Party Mode and Workout Mode as multiplayer
Both modes scale with the room. Party Mode is built for groups because it shuffles objectives between rounds rather than expecting anyone to know a routine in advance. Workout Mode is more useful solo or as a pair, since the calorie readout is per dancer.
Practical notes from a full evening
Six dancers will not stay six dancers for two hours. The realistic shape of a Just Dance night is four people for the first hour, three for the second, and one person still going at midnight trying to beat their own score. Build the playlist accordingly: start with the multi-dancer blocks (the '90s and 2000s), and keep the solo-heavy 2020s material for the end of the night.


