Just Dance: Decades of Hits — out now on Switch, PS5 and Xbox Series X|S · Switch 2 edition lands Nov 10
Just Dance: Decades of Hits Guide

Adventure Mode: the complete campaign guide

The game's story campaign, world by world — what it is, how it is structured, and what it pays out.

Last verified 2026-10-14 · Modes

Quick answer

Adventure Mode is a story campaign exclusive to Just Dance: Decades of Hits. You play as Lyra, daughter of Dr. Gigavolt, travelling through six decade-themed worlds from the '70s to the 2020s to rescue her father. Each world has dancing, mini-activities and exclusive rewards. It requires owning the game, and it works solo or with a second dancer.

Your run tracker0 of 6 worlds cleared

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Adventure Mode is the reason this game is not simply a song pack. It is a structured campaign with a story, a world map and a reward track, and it is the only mode in Decades of Hits where the game tells you what to do next.

Adventure Mode world from the launch build

Official Ubisoft in-game screenshot.

The story in five lines

  • Lyra Gigavolt, daughter of Dr. Gigavolt, is the player character.
  • Her father is lost in time, and the campaign is a rescue.
  • The route runs through six decade-themed worlds, in chronological order.
  • Each world has its own visual identity, its own tracks and its own mini-activities.
  • Finishing a world unlocks cosmetics tied to that era, some of which are exclusive to the campaign.

The six worlds

OrderWorldEraWhat the stop introduces
1'70s Disco Floor'70sBasic movement prompts, first mini-activity, gentlest pacing
2'80s Neon Stage'80sBigger stage sets, timing windows tighten
3'90s Block Party'90sMulti-step activities, first multi-dancer sequence
42000s Pop Studio2000sThe decade the Limited Edition cosmetic pack draws from
52010s Club2010sTimed clear-the-song objectives rather than finish-the-song
62020s Main Stage2020sThe campaign's hardest routines, including the two theme songs

Songs on the campaign path come from the same tracklist as the rest of the game: the '70s world uses Mamma Mia and ABC, the '80s world uses It's Tricky, the '90s world uses Wannabe, the 2000s world uses No Scrubs, the 2010s world uses Turn Down for What, and the 2020s stretch uses Supersonic and Across All Time, both performed in-game by Lyra herself.

The tracker above saves in this browser, so you can come back and see where you left off. It is not connected to your game save.

What each world asks of you

The campaign escalates in three ways. The mini-activities get longer — early worlds hand you a single short task between songs, and by the '90s you are dealing with sequences where the order matters. The scoring bar gets less forgiving, with the 2010s and 2020s worlds assuming you have been paying attention rather than flailing on beat. And the dancer count changes: some worlds are solo, some put a second dancer on screen, and the '90s stretch is where the game first asks you to keep two lanes alive at once.

Rewards, and why they are worth the run

Adventure Mode pays out cosmetics that do not appear in the regular unlock pool: era-themed Dancer Card items, scoring effects and profile decorations tied to the world you cleared. For most players this is the fastest route to a profile that looks like it was built on purpose rather than assembled from whatever the standard mode dropped. The 2020s cosmetics are the most distinctive, because they are drawn from the campaign's own art direction — that is also why the two Lyra tracks feel different from the rest of the 2020s block.

Playing it with someone else

Adventure Mode supports a second dancer, covered in the multiplayer guide. Two people is the sweet spot: enough company for the multi-dancer sequences, without the lane clutter that makes five-player sequences hard to read on a television. To turn a campaign run into exercise, run it under Workout Mode — calorie tracking works inside the campaign.

It is included on all platforms (Switch, PS5, Xbox Series X|S and the Switch 2 edition), it needs no Just Dance+ subscription, and its worlds are strictly ordered — progress is tied to the previous world, so replaying a world's songs in standard play is the fastest way to get comfortable before retrying it.