Just Dance: Decades of Hits — out now on Switch, PS5 and Xbox Series X|S · Switch 2 edition lands Nov 10
Just Dance: Decades of Hits Guide

Workout Mode: calories, routines and real sessions

Calorie tracking that works inside any mode, plus the tracks in this game worth building a session around.

Last verified 2026-10-14 · Modes

Quick answer

Workout Mode tracks calories burned per routine and per session in Just Dance: Decades of Hits. It runs inside standard play and inside Adventure Mode rather than as a separate playlist. The highest-yield tracks in the game are the ones rated intense or extreme, such as Jump, Sing Hallelujah!, MORE & MORE and Midnight Sun.

Workout Mode is the same dancing with a fitness readout attached. It does not change the choreography, add reps or make you hold a plank — it measures what you were already doing and keeps a running total.

Workout Mode readout from the launch build

Official Ubisoft in-game screenshot.

What it tracks

  • Calories per routine — a figure attached to each song that accumulates as you play it.
  • Session totals — the running number for the current sitting, so you can see a workout taking shape rather than guessing.
  • Continuous play — Workout Mode is at its best when you let it run through songs back to back instead of stopping between each one.

The readout is an estimate, not a medical device. It is built from the routine's effort rating and the time you spent moving, which means it is consistent but approximate: two people doing the same song will see broadly the same number.

Building a session from the 35-track list

Sort the tracklist by the game's own effort rating and a usable session falls out:

Slot in a sessionTrackRoutineWhy
Warm-upUptown GirlSoloLow intensity, big arm shapes, no fast footwork
Warm-upCoconutDuetShort, light, easy to read
Main blockJumpSoloRated intense, continuous upper-body work
Main blockSing Hallelujah!SoloIntense for a solo, almost no standing still
Main blockTurn Down for WhatTrioClub tempo, three lanes to follow
Main blockMORE & MORESoloExtreme difficulty; the hardest sustained routine
Main blockMidnight SunSoloHard rating, very little repetition to coast on
Cool-downThe Singing GardenSoloSlow, stylised, arm lines rather than footwork
Cool-downMamma MiaDuetSlow tempo, repeating chorus

That is roughly a 25-minute session if you clear each track once. For a longer session, repeat the main block with different songs rather than adding new ones — the second pass of a routine you half-know burns more than a first pass of one you do not.

Running it during Adventure Mode

Workout Mode works inside the Adventure Mode campaign, which makes the story the most structured way to exercise in this game: the game tells you what to play, the campaign escalates the difficulty, and the calorie counter runs underneath the whole thing. A full campaign run across six worlds is a multi-session commitment that doubles as a training plan.

Practical advice

Two-minute routines are the unit here. Just Dance songs are short, so a workout is a playlist, not a song. Decide the playlist before you start, otherwise you will stop to choose between every track and lose the rhythm.

The phone is your weak link. A phone held up and scoring for half an hour drains faster than most people expect. Place it where it can sit propped and stay plugged in.

Do not skip the cool-down. The slow tracks in the tracklist — The Singing Garden, Mamma Mia, Starlight — exist for a reason, and Workout Mode is where that becomes obvious rather than decorative.

If you want a harder session, increase dancer count, not speed. The quartets and the quintet force more movement per minute than any solo, which is a better way to raise intensity than replaying an Extreme solo until it stops being fun.