Just Dance: Decades of Hits — out now on Switch, PS5 and Xbox Series X|S · Switch 2 edition lands Nov 10
Just Dance: Decades of Hits Guide

Playing it with kids and a mixed-age room

The routines that work when the youngest dancer sets the pace.

Last verified 2026-10-14 · Guides

Quick answer

Just Dance: Decades of Hits is rated E for Everyone / PEGI 3. For younger players, the '70s and '80s blocks have the simplest choreography, Uptown Girl, Coconut and Mamma Mia are the gentlest routines, and Adventure Mode is the best structure because it teaches moves in order. Avoid the 2020s block's Extreme routines and the two Extreme alternates.

A family room in this genre has one rule that beats every other consideration: the youngest player sets the pace, and everything else adapts around them.

Era staging from the launch build

Official Ubisoft in-game screenshot.

The song list for a mixed-age room

Genuine hits and simple choreography overlap more than you would expect in this game, because the oldest decades are both.

RoutineDecadeWhy it works for families
Uptown Girl'80sBig arm shapes, forgiving timing, no complicated footwork
Mamma Mia'70sSlow tempo, a chorus that repeats, easy for a pair
Come and Get Your Love'70sFunk groove, trio lanes simple enough to read
Coconut'90sShort, light, cartoon-staged
Bye Bye Bye2000sThree lanes, clean and copyable — the best tracking test in the game
Celebration'80sA solo on paper, but the chorus invites the whole room

Keep the party-friendly 2000s block in reserve for when the room has warmed up; it is the densest concentration of multi-dancer routines that nobody has to learn first.

What to avoid with younger players

  • The 2020s block's hardest routines. MORE & MORE and Midnight Sun are rated at the top of the game's range and will end a session in frustration.
  • The Extreme alternates. Wannabe Extreme and NUEVAYoL Extreme are the two hardest entries in the game.
  • Jump. Rated intense with continuous upper-body work — excellent exercise, poor first impression.
  • Danza Kuduro if the room is already tired; the fast footwork is the routine players most often call unfair.

Setup that actually works for smaller dancers

Put the phone lower. Chest height is right for adults; for a child, the phone on a low shelf or a stack of books at their height reads them far better. This is the single most useful adjustment in a family room.

Space the dancers out. Kids stand close together by instinct, and close dancers clip each other's tracking. Mark positions on the floor if the room is competitive.

Use the alternates teaching route. Adventure Mode escalates gradually — it teaches the movement vocabulary world by world — which makes it a much better first week than random song selection. The Adventure Mode guide has the world order and a tracker.

Short sessions. Routines are two to four minutes and the phone is the weakest link in a long session. Twenty minutes of family play is a complete evening.

Party Mode versus song picking

For a mixed group, Party Mode solves the strongest-player problem: because the rules change between rounds, the best dancer does not simply win by choosing their best song. It is also the mode where younger players are least likely to notice they are behind.

Practical notes for parents

  • No account is required for local play, and no online features run unless someone signs in. If you want the family setup to stay offline, simply do not link a Ubisoft Account — but be aware that Dancer Cards then live only on the console.
  • The rating is E / PEGI 3. The content risk in this genre is the song lyrics in the older material, and the game's family framing is built around these being crowd-pleasers rather than anything edgier.
  • Six phones is the room limit, and the game does not care whose phone is whose — the card follows the slot, not the device. The dancer cards guide explains why that matters when siblings swap places mid-song.