Trophies: what takes the longest, and why
The completion categories, and the ones that quietly cost the most evenings.
Just Dance: Decades of Hits ships with platform trophies (PS5) and achievements (Xbox) plus in-game completion tracking. The exact list lives on your console's own trophy or achievement screen. In practice the set breaks into three groups: play-everything milestones, star-rating thresholds and Adventure Mode progress.
Completion hunting in a rhythm game is a different animal from completion hunting in an open-world game, because the achievements are almost always proxies for how much of the game's content you have actually touched.

Official Ubisoft in-game screenshot.
The authoritative list is your console's trophy or achievement screen — that is generated by the platform, not by us, and it is the only place a name and description are guaranteed correct. What this page adds is the shape of the set: which categories exist, how they interact with the rest of the game, and which ones need a plan rather than patience.
The three categories
Play-everything milestones. Cover the 35 tracks, then the five alternate routines. Alternates count separately, which means the "clear every routine" style achievements are effectively 40 items rather than 35. This is the cheapest category if you were going to play everything anyway, and the most expensive if you were not — a full clear of 40 routines at roughly two to four minutes each is two to three hours of continuous dancing before you fail a single song.
Star-rating thresholds. These are where a completion run stops being passive. Ratings are per routine, and the hard ones are concentrated in two places: the 2020s block and the alternate routines. "MORE & MORE" and "Midnight Sun" carry the highest ratings in the base game — see the 2020s song list — while the Wannabe and NUEVAYoL Extreme alternates sit at the top of the difficulty range. Grinding a five-star on a routine you cannot reliably hit is the single biggest time sink in the set.
Adventure Mode progress. Clearing the campaign's six worlds produces its own milestones, and because the campaign is ordered, these are sequential rather than parallel — you cannot clean them up out of order during a single long session. The Adventure Mode guide has the world order.
What actually makes the set long
| Bottleneck | Why it is the bottleneck | How to shorten it |
|---|---|---|
| High-star ratings on Extreme routines | Needs accuracy, not repetition | Practise the base routine first, then switch the alternate |
| Multi-dancer routines | Needs people, not skill | Plan a session with the right number of players |
| Quest activities | Order-dependent | Run the campaign in one or two sittings |
| Cosmetic-based goals | Depends on drop systems | Play Adventure Mode, which pays in themed batches |
The multi-dancer category is the one people underrate. A trio, a quartet and a quintet cannot be soloed in a way that satisfies a "clear with the required dancers" style objective, so a completion run needs a planned evening with a full room. The multiplayer guide lists which routines need how many people.
A practical completion order
- Clear all 35 base tracks once, on whatever difficulty you like. This teaches you the movement vocabulary and gets the tracklist achievements out of the way while they are still easy.
- Then the alternates. Five routines, four songs, and two of them are the hardest content in the game.
- Run Adventure Mode end to end. Sequential, themed, and it pays cosmetics that help the cosmetic-goal achievements at the same time.
- Come back to the star grinds last. By this point you know which routines are your weak spots, and it is much less frustrating to attack them with the whole tracklist behind you.
Doing it in that order means the trophy list gets cleared roughly in the order it was designed to be cleared, and nothing in the set requires a second trip through content you already finished.


